AI Insights · Timothy · April 2022
Top 5 Hack and Slash Apps in the US: Q1 2022 Performance
Discover the performance trends of the top 5 hack and slash apps in the US during Q1 2022, including revenue, downloads, and active users.
Throughout the first quarter of 2022, hack and slash games in the United States experienced varying trends in revenue, downloads, and active users. Here’s a detailed look at the performance of the top 5 applications in this genre.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. saw significant fluctuations in weekly revenue, peaking at approximately $879K in the last week of February. Weekly downloads were relatively stable, with a slight decrease from around 15K in mid-January to 10K by the end of March. The game maintained a consistent number of active users, hovering around 130K to 140K throughout the quarter.
MARVEL Future Fight by Netmarble Corporation experienced a notable dip in weekly downloads, starting at 30K at the beginning of January and dropping to about 5.7K by the end of March. Despite this, the game managed to keep its weekly revenue fairly stable, averaging around $200K with a peak of $306K at the end of December. The active user base also showed a slight decline from 211K to 158K over the quarter.
KURO TECHNOLOGY (HONG KONG) CO., LIMITED's Punishing: Gray Raven had a varied performance in terms of revenue, with weekly earnings ranging between $56K and $223K. Downloads remained relatively steady, fluctuating between 4.9K to 8.2K. Active users showed a minor decline, starting at 29K in late December and ending the quarter at 25K.
Bandai Namco Entertainment Inc.'s GUNDAM BREAKER MOBILE displayed a consistent performance in terms of both revenue and downloads. Weekly revenue varied from $32K to $73K, while downloads ranged from 2.8K to 7K. The number of active users remained relatively stable, fluctuating around 17K to 21K throughout the quarter.
Lastly, Legacy of Discord-FuriousWings by YOUZU GAMES HONGKONG LIMITED experienced a steady decline in active users, dropping from 418 in late December to 285 by the end of March. Weekly revenue showed a similar trend, peaking at $58K at the end of December and gradually decreasing to around $25K by the end of March.
For more detailed insights and analytics on mobile app performance, visit Sensor Tower.